Nova versão do NO$GBA lançada + Download

Olá pessoal , 

Isso mesmo, depois de 5 anos uma nova versão do NO$GBA foi lançada. Fiquem com o change log em Notícia Completa.

Aparentemente ele lançou uma versão de testes em janeiro mas, agora foi oficialmente lançada a versão 2.7.


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AVISOS
Não é compativel com o NO$Zoomer.
Não foram corrigidos todos os bugs, BW e B2W2 compinuam parcialmente incompativeis.
O problema da Neblina ainda persiste em jogos de Pokémon para Game Boy Advance.
O problema do Som desligado causar travamentos nos jogos de Pokémon para Nintendo DS ainda continua.

Bugs corrigidos
Tela é agora redimensionavel em jogos de Nintendo DS.
Agora é possível adicionar outro jogo de Nintendo DS durante a execução, sem necessidade de resets.

Olá pessoal , 

Isso mesmo, depois de 5 anos uma nova versão do NO$GBA foi lançada. Fiquem com o change log:

 

23 May 2013 – version 2.7

– help: updated gbatek standalone version 2.7 (around fifty news since 2.5)

– sizing: added game window sizing support in NDS mode, and in multimachine mode

– multimachine: fixed some bugs on adding/removing additional NDS machines

– dos: fixed destroyed ebx register in memory handle resizing function

– dos: fixed missing nds_color_xlat re-initialization on dos video mode changes

– dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for lowres)

– gba/help: added partial gba wireless adapter details

– gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)

– nds/help: added expansion ram detection/unlocking info (thanks rick lick wong)

– gui: created own help engine (instead of microcrap’s suicidal windows .hlp)

– gui: added dos/windows help engines to gaming-versions (with short help text)

– internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak

– removed bg_gif feature (no$gmb relict that was probably never used in no$gba)

– gba/help: added video interlace info (thanks damian yerrik)

– debugmsg: added optional dma-transfer and serial-port (normal mode) logging

– debugmsg: changed debug message window to use nonproportional fixedwidth font

– debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old “mov r12,r12”)

– debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports

– cpu: supports “blx lr” (both arm and thumb) (used by FF4) (thanks X-0D X-0D)

– cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)

– a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit sign)

– a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry

– a22i: recognizes thumb labels starting with “b” (were treated as “b{cond}”)

– a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset

– pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)

– debug: added new emu-detection and string/character-output (via port 4FFFAxxh)

– laptop/controls: backspace disables delays (same as keypad+ on real keyboards)

– nds/wifi: emulates aid_low and aid_full masking, stats masking, stats auto_res

– nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all w-coords)

– nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly

– nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check

– nds/3d/help: added note that disp_1dot_depth always uses W-coord (not Z-coord)

– nds/3d: stores disp_1dot_depth changes as pseudo gx command in command buffer

– nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5 to 6

– nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit range)

– nds/3d/help: added disabled alpha_blend info (size reduction, rgba overwrite)

– nds/3d: soft-detail: reduces size of translucent polys if alpha-blend disabled

– nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy waitloops

– nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0 (rearplane)

– nds/3d: soft-detail: bypasses alpha-blending when master-disabled in disp3dcnt

– nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6 quads)

– nds/3d/help: added alpha-blending formulas (for blending polygon vs framebuf)

– gba-micro/help: added note on slower 256K main ram (crashes when overclocked)

– gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb

– gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips

– nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)

– nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to FFFFFFFFh/w

– nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead below)

– nds/3d/help: added notes on edge-marking problems (with translucent polygons)

– nds/3d/help: added fog blending formula, added note on fog glitch (1st alpha)

– nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)

– nds/3d: soft-detail: explodes fog_table (only if enabled and only if changed)

– nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)

– debug/profiler: fixed crash in the profiler list window (occured in v2.6b)

24 January 2013 – version 2.6b (bugfix) (hll-debug-ver only)

– debug/bugfix: fixed a crash that occured with new demangler (pop without push)

 

Aparentemente ele lançou uma versão de testes em janeiro mas, agora foi oficialmente lançada a versão 2.7.

Download
Sendspace Mirrorcreator
Mirror 1 BitShare

 

AVISOS
Não é compativel com o NO$Zoomer.
Não foram corrigidos todos os bugs, BW e B2W2 compinuam parcialmente incompativeis.
O problema da Neblina ainda persiste em jogos de Pokémon para Game Boy Advance.

O problema do Som desligado causar travamentos nos jogos de Pokémon para Nintendo DS ainda continua.

 

Bugs corrigidos

Tela é agora redimensionavel em jogos de Nintendo DS.
Agora é possível adicionar outro jogo de Nintendo DS durante a execução, sem necessidade de resets.

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